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|
Accidental Discovery |
New
designs, ideas, and developments different from that originally hoped
for from research. |
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Alpha
Test |
In-house testing of pre-production products to find and eliminate the
most obvious design defects or deficiencies, either in a laboratory
setting or in some part of the developing firm's regular operations.
See also beta test. |
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Architecture |
See
"product architecture." |
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As-Is
Map |
A
version of a process map depicting how an existing process actually
operates. This may differ substantially from documented guidelines. |
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Assumptions |
A short
set of relevant factors that can have a negative or positive impact.
Your assumptions define the "playing field" |
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Awareness |
A
measure of the percent of target customers who are aware of the new
product's existence. Awareness is variously defined, including recall
of brand, recognition of brand, recall of key features or positioning. |
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Baton-Passing Process |
See
"Relay Race" Process. |
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Benchmarking |
A
process of studying successful competitors (or organizations in
general) and selecting the best of their actions or standards. In the
new product program it means finding the best development process
methods and the best process times to market and setting out to
achieve them. |
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Benefit |
A
product attribute expressed in terms of what the user gets from the
product rather than its physical characteristics or features. Benefits
are often paired with specific features, but they need not be. They
are perceived, not necessarily real. |
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Beta
Test |
An
external test of pre-production products. The purpose is to test the
product for all functions in a breadth of field situations to find
those system faults that are more likely to show in actual use than in
the firm's more controlled in-house tests before sale to the general
market. See also alpha test. |
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Bill of
Materials (BOM) |
A
listing of all subassemblies, intermediate parts and raw materials
that go into a parent assembly showing the quantity of each required
to make an assembly. |
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Brainstorming |
A group
method of problem-solving used in product concept generation, there
are many modifications in format of use, each variation with its own
name. |
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Brand |
A
name, term, design, symbol, or any other feature that identifies one
seller's good or service as distinct from those of other sellers. The
legal term for brand is
trademark. A brand may
identify one item ,a family of items, or all items of that seller. |
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Brand
Development Index (BDI) |
A
measure of the relative strength of a brand's sales in a geographic
area. Computationally BDI is the percent of total national brand sales
which occur in an area divided by the percent of US households which
reside in that area. |
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Breadboard |
A
proof-of-concept modeling technique that represents how a product will
work, but not how a product will look. |
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Business Analysis |
An
analysis of the business situation surrounding a proposed project.
Usually includes financial forecasts in terms of discounted cash
flows, net present values or internal rates of returns. |
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Business Case |
The
results of the business analysis, or up-front homework. Ideally
defined just prior to the "go to development" decision (gate), the
case defines the product and project, including the project
justification and the action or business plan. |
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Business Management Team |
Top
functional managers and business unit head who work together
throughout the design of the decision-flow component of a stage-gate
process. |
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|
Business Model |
The
ways and means selected by your company to make a profit
It is the mechanism by which a company generates revenue, profits and
serves its customers and owners |
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Business-to-Business |
Non-consumer purchasers such as manufacturers, resellers
(distributors, wholesalers, jobbers and retailers, for example)
institutional, professional and governmental organizations. Frequently
referred to as "industrial" businesses in the past. |
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Buyer |
The
purchaser of a product, whether or not they will be the ultimate user.
Especially in business-to-business markets, a purchasing agent may
contract for the actual purchase of a good or service, yet never
benefit from the function(s) purchased. |
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Buyer
Concentration |
The
degree to which purchasing power is held by a relatively small
percentage of the total number of buyers in the market. |
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Cannibalization |
When
the demand for a new product arises at least in part by eroding demand
for (sales of) a current product the firm markets. |
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|
Capacity Planning |
A
forward-looking activity which monitors the skill sets and effective
resource capacity of the organization. |
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|
Category Development Index (CDI) |
A
measure of the relative strength of a category's sales in a geographic
area. Computationally it is the percent of total national category
sales which occur in an area divided by the percent of US households
which live in that area. |
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Champion |
A
person who takes an inordinate interest in seeing that a particular
process or product is fully developed and marketed. The role varies
from situations calling for little more than stimulating awareness of
the opportunity to extreme cases where the champion tries to force a
project past the strongly entrenched internal resistance of company
policy or that of objecting parties. |
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Change
Equilibrium |
A
balance of organizational forces that either drives or impedes change. |
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Charter |
Is the
document that officially starts an initiative, a program or a project.
The document outlines the team members, the common purpose that brings
them together, the performance goals to ensure progress and outcomes.
Also the desired approach to ensure completion. And finally the
roles, responsibilities and authority. The Charter must be fully
supported by Management and serve as the unwavering source of |
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Checklist |
A
memory-jogger list of items used to remind an analyst to think of all
relevant aspects. It finds frequent use as a tool of creativity in
concept generation, as a factor consideration list in concept
screening, and to ensure that all appropriate tasks have been
completed in any stage of the product development process. |
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Chunks |
The
building blocks of product architecture. They are made up of
inseparable physical elements. Other terms for chunks may be modules
or major subassemblies. |
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Classification |
A
systematic arrangement into groups or classes based on natural
relationships. |
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Co-location |
The
physical locating of project personnel in one area, enabling more
rapid and frequent communication among them. |
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Computer Assisted Design |
A
technology that allows designers and engineers to use computers for
their design work. |
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Computer-Enhanced Creativity |
Using
specially-designed computer software which aid in the process of
recording, recalling and reconstructing ideas to speed up the new
product development process. |
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Concept |
A clear
written and possibly visual description of the new product idea which
includes its primary features and consumer benefits |
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Concept
Generation |
The act
by which new concepts, or product ideas, are generated. Sometimes also
called idea generation or ideation. |
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Concept
Optimization |
A
research approach that evaluates how specific product benefits or
features contribute to a concept's overall appeal to consumers.
Results are used to select from the options investigated to construct
the most appealing concept from the consumer's perspective. |
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Concept
Statement |
A
verbal or pictorial statement of a concept that is prepared for
presentation to consumers to get their reaction prior to development. |
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Concept
Study Activity |
The set
of product development tasks in which a concept is given enough
examination to determine if there are substantial unknowns about the
market, technology or production process. |
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Concept
Testing |
The
process by which a concept statement is presented to consumers for
their reactions. These reactions can either be used to permit the
developer to estimate the sales value of the concept or to make
changes to the concept to enhance its potential sales value. |
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Concurrency |
Carrying out separate stages of the product development process at the
same time rather than sequentially. |
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Concurrent Engineering |
When
product design and manufacturing process development occur
concurrently or simultaneously rather than sequentially. Also called
simultaneous engineering. |
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Conjoint Analysis |
A
quantitative market research technique which determines how consumers
make trade-offs between a small number of different features or
benefits. |
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|
Consumer |
The
most generic and all-encompassing term for a firm's targets. The term
is used in either the business-to-business or household context and
may refer to the firm's current customers, competitors' customers, or
current non-purchasers with similar needs or demographic
characteristics. The term does not differentiate between whether the
person is a buyer or a user target. Only a fraction of consumers will
become customers. |
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Consumer Market |
The
purchasing of goods and services by individuals and for household use
(rather than for use in business settings). Consumer purchases are
generally made by individual decision-makers either for themselves or
others in the family. |
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|
Consumer Need |
A
problem the consumer would like to have solved. What a consumer would
like a product to do for them. |
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Consumer Panels |
Specially-recruited groups of consumers whose longitudinal category
purchases are recorded either by hand or via scanner technology.
Some times called Panel of Experts |
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Continuous Improvement |
The
review, analysis and rework directed at improving practices and
processes. |
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Continuous Learning Activity |
The set
of product development tasks involving an objective examination of how
a product development project is progressing or how it was carried out
to permit process changes to simplify its remaining steps or improve
the prod |
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Contract Developer |
An
external provider of product development services. |
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|
Controlled Store Testing |
A
method of test marketing where specialized companies are employed to
handle product distribution and auditing rather than a company's
normal sales force. |
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|
Convergent Thinking |
A
technique generally performed in the initial phase of ideas generation
to help funnel the high volume of ideas created through divergent
thinking into a small group or single idea on which more effort will
be focused. |
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Coordination Matrix |
A
summary chart that identifies the key stages of a development project,
their goals, and key activities within each stage. |
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|
Core
Benefit Proposition (CBP) |
The
central benefit or purpose for which a consumer buys a product. The
CBP may come either from the physical good or service performance, or
it may come from the augmented dimensions of the product. |
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|
Core
competencies |
The few
things that you do that:
1. Your customers find exceptionally valuable
2. You do better than your competitors
3. Your competitors find difficult to imitate
4. You would never “outsource” to anyone
5. You can transfer to other industries as part of your growth plan
The skills, processes, technology and knowledge that:
Contribute significantly to the perceived benefits of your end
products (offering)
Gives you an enduring competitive advantage
Could provide access to other markets
|
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Core
team |
A small group that is
chartered and empowered to guide the implementation and completion of
an initiative. Core Teams are very useful in fast-changing
environments where distractions abound. A small group can focus
attention and energy to ensure clean execution.
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Cost of
Goods Sold (COGS) |
The
direct costs associated with producing a product. |
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|
Criteria |
Statements of standards used by gate-keepers at each gate and related
to all organizational functions. The criteria necessary to achieve or
surpass for product development projects to continue in development.
In the aggregate, these criteria reflect a business unit's new product
strategy. |
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Critical Path Scheduling |
A
project management technique, frequently incorporated into various
software programs, which puts all important steps of a given new
product project into a sequential network based on task
interdependencies. |
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|
Cross
Sections |
An
explanation of a part that is referenced by slicing through the area
that needs to be explained. |
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Crossing the Chasm |
Making
the transition to a mainstream market from an early market dominated
by a few visionary customers. |
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Culture |
A mosaic of interrelated
elements, and their collective day-to-day interaction
For example:
Management behavior
Customs and norms
Ceremonies, rituals and events
Rewards and consequences
Physical environment
Rules and policies
The company culture is defined when corporate values are followed for
a number of years.
Culture Consists Of A Shared, Commonly Held Body Of General Beliefs
And Values That Define The "Shoulds" And The "Oughts" Of Life (Kluckhohn)
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Customer |
The
person or organization that decides the “value” of your product
Any external user or buyer of your product. One who purchases or uses
your firm's products or services. |
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Customer Satisfaction |
The ability to understand
and internalize customer behavior as to anticipate their future needs.
The customers’ feeling about the value that was received as a result
of using a particular organization’s offering, in a specific use
situation (Paraphrased from: Woodruff and Gardial).
The positive or negative evaluation or feeling that results from
comparing the expectations the offering with the actual experience |
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Customer value |
The overall benefit
perceived in the solution ― at the price the customer is motivated to
pay
The customer’s perception of the net benefits she will derive from
your offering at a particular price, situation and use
The customer’s perception of what they want to have happen in a
specific use situation, in order to accomplish a desired purpose or
goal ― And with the help of a product and service offering
(Paraphrased from (Woodruff and Gardial)
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Customer Value Added Ratio |
The
ratio of WWPF (worth what paid for) for your products to WWPF for your
competitors' products. A ratio above 100% indicates superior value
compared to your competitor |
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|
Customer Value Drivers |
The attributes related to
the decision making process that are perceived by the customer to be
the most important to the buying process (Jean-Claude Balland Ph. D.)
|
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Customer-based Success |
The
extent to which a new product is accepted by customers and the trade. |
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Customer-driven |
The “urge” to grow a
business culture committed to the relentless creation of superior
value for the customer.
Organization-wide generation of market intelligence about current and
future customers
Active dissemination of intelligence across the enterprise
Consensual interpretation
Organization wide responsiveness to it
(Paraphrased from: Kohli and Jaworski)
A set of values that put the
customers’ interest first in order to develop a long-term profitable
enterprise — while not excluding those of other stakeholders
(Paraphrased from Narver and Slater)
The development of superior
skills in understanding and satisfying current and future customers in
order to achieve one’s business objectives |
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Data |
Measurements taken at the source of a business process. |
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Database |
An
electronic gathering of information organized in some way to make it
easy to search, uncover and manipulate. |
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|
Decline
Stage |
The
fourth and last stage of the product life cycle. Entry into this stage
is generally caused by technology advancements, consumer or user
preference changes, global competitive on environmental or regulatory
changes. |
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Deliverable |
The
completed end result or outcome of a series of tasks. |
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|
Delphi
Processes |
A
technique which uses iterative rounds of consensus development across
a group of experts to arrive at the most probable outcome for some
future state. |
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|
Derivative Product |
A new
product based on changes to an existing product that modifies, refines
or improves some product features without affecting the basic product
architecture or platform. |
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|
Development Change Order (DCO) |
A
document used to implement changes during product development. It
spells out the desired change, the reason for the change and the
consequences to time to market, development cost and to the cost of
producing the final product |
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|
Discounted Cash Flow Analysis |
One
method for providing an estimate of the current value of future
incomes and expenses projected for a project. |
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Discrete Choice Experiment |
A
quantitative market research tool used to model and predict customer
buying decisions. |
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Distribution |
The
method and partners used to get the product (or service) from where it
is produced to where the end user can buy it. |
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Divergent Thinking |
Technique performed early in the initial phase of idea generation
which expands thinking processes to record and recall a high volume of
new or interesting ideas. |
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Early
Adopters |
For new
products, these are customers who, relying on their own intuition and
vision, buy into new product concepts very early in the life cycle.
For new processes, these are organizational entities which were
willing to try out new processes rather than just maintaining the old. |
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|
Economic Value Added (EVA) |
The
value added to or subtracted from shareholder value during the life of
a project. |
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Engineering Design |
A
function in the product creation process where a good is configured
and specific form is decided. |
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|
Engineering Model |
The
combination of hardware and software intended to demonstrate the
simulated functioning of the intended product as currently designed. |
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|
Enhanced Product |
A form
of derivative product. Enhanced products include additional features
not previously found on the base platform which provide increased
value to consumers. |
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|
Entrance Requirement |
The
documents) and reviews required before any phase of the development
process can be started. |
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Event |
Marks
the point in time when a task is completed. |
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|
Event
Map |
A chart
showing important events in the future which is used to map out
potential responses to probable or certain future events. |
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Exit
Requirement |
The
document's) and reviews required to complete a stage of the
development process. |
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Extrusion |
A
manufacturing process that utilizes a softened billet of material
which is forced through a shape (or die) to allow for a continuous
form much like spaghetti. |
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Factory
Cost |
The
cost of producing the product in the production location including
materials, labor and overhead. |
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Failure
Rate |
The
percentage of a firm's new products which make it to full market
commercialization, but which fail to achieve the objectives set for
them. |
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|
Feasibility Activity |
The set
of product development tasks in which major unknowns are examined to
produce knowledge about how to resolve or overcome them or to clarify
the nature of any limitations. Sometimes called exploratory
investigation. |
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|
Feature |
The
solution to a consumer need or problem. Features are the way benefits
are provided to consumers. The handle feature allows a laptop computer
to be carried easily. Usually any one of several different features
may be chosen to meet a customer need. For example, a carrying case
with shoulder straps is another feature which allows a laptop computer
to be carried easily. |
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Field
Testing |
Product
use testing with users from the target market. |
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|
Financial Success |
The
extent to which a new product meets its profit, margin, and return on
investment goals. |
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|
Firm-level Success |
The
aggregate impact of the firm's proficiency at developing and
commercializing new products. Several different specific measures may
be used to estimate performance. |
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|
First-to-Market |
The
first product that creates a new product category or a substantial
subdivision of a category. |
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|
Flexible Gate |
A
permissive or permeable gate in a stage-gate process that is less
rigid than the traditional "go-stop-recycle" gate. Flexible gates are
useful in shortening time-to-market. A permissive gate is one where
the next stage is authorized although some work in the
almost-completed stage has not yet been finished. A permeable gate is
one where some work in a subsequent stage is authorized before a
substantial amount of work in the prior stage is completed. |
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Focus
Groups |
A
qualitative market research technique where 8 to 12 market
participants are gathered in one room for a discussion under the
leadership of a trained moderator. Discussion focuses on a consumer
problem, product or potential solution to a problem. The results of
these discussions are not projectable to the general market. |
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Framework |
Is a system of
interconnected tools, methods, approach, and philosophy that when
embraced and used consistently provide an envelope of performance to
achieve an end-result. The framework provides the background or
context to enable the achievement of results
|
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Functional Elements |
The
individual operations that a product performs. These elements are
often used to describe a product schematically. |
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Functional Pipeline Management |
Optimizing the flow of projects through all functional areas in the
context of the company's priorities. |
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|
Functional Schematic |
A
schematic drawing that is made up of all of the functional elements in
a product. It shows the product's functions as well as how material,
energy and signal flows through the product. |
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|
Functional Testing |
Testing
either an element of or the complete product to determine whether it
will function as planned and as actually used when sold. |
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|
Fuzzy
Front End |
The
messy "getting started" period of product development processes
following the formation of a germ of an idea, but before a firm begins
development.
The beginning of a program where much is not known, and a high
level of confusion exists. All program and projects have this
phase, it is a natural occurrence.
It is also the best opportunity to influence the long term success of
the program
Initially, this term was defined as the period of time where the
development of a new technology was not clear (fuzzy). The
meaning has been extended to include the start of a product
development project where much confusion exists, i.e. more questions
than answers. |
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|
Gantt
Chart |
A
horizontal bar chart used in project scheduling that shows the start
date, end dates and duration of tasks within the project. Sometimes
used in conjunction with a network diagram. |
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|
Gap
Analysis |
The
difference between projected outcomes and desired outcomes. In product
development, the gap is frequently measured as the difference between
expected and desired revenues or profits from currently-planned new
products if the corporation is to meet its objectives. |
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|
Garage
Bill Scheduling |
A
scheduling tool that details every task, no matter how small, that
must be completed to achieve a deliverable. |
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|
Gate |
The
decision point, often a meeting, at which a management decision is
made to allow the product development project to proceed to the next
stage, to recycle back into the current stage to better complete some
of the tasks, or to terminate. The number of gates varies by company. |
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|
Gatekeepers |
The
group of managers who serve as advisors, decision-makers and resource
allocators in a stage-gate process. They use established criteria to
review product development projects at each gate. This multifunctional
group is generally most visible at these gate meetings. |
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Goal |
A general direction of
achievement — Not measurable, but felt
|
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|
Gross
Rating Points (GRP's) |
A
measure of the overall advertising exposure of consumer households. |
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|
Growth
Stage |
The
second stage of the product life cycle. This stage is marked by a
rapid surge in sales, market acceptance and overall opportunity for
the good or service. |
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|
High
Performance Team |
A small number of people
with complementary skills, who are committed to a common purpose,
performance goals and approach for which they hold themselves mutually
accountable — and are deeply committed to one another’s personal
growth and success
|
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|
Hurdel
Rate |
The
minimum return on investment or internal rate of return percentage a
new product must meet or exceed as it goes through development. |
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|
Idea
Exchange |
A
divergent thinking technique that provides a structure for building on
different ideas in a quiet, non-judgmental setting that encourages
reflection |
|
|
|
Idea
Generation |
All of
those activities and processes that lead to creating new product or
service ideas that may warrant development. |
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|
Idea
Merit Index |
An
internal metric used to impartially rank new product ideas. |
|
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|
Implementation Team |
A team
which converts the concepts and good intentions of the "should-be"
process into practical reality. |
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|
Incremental Improvement |
A small
change made to an existing product that serves to keep the product
fresh in the eyes of customers. |
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|
|
Industrial Design (ID) |
. The
professional service of creating and developing concepts and
specifications that optimize the function, value, and appearance of
products and systems for the mutual benefit of both user and
manufacturer [Industrial Design Society of America]. |
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Information |
Knowledge and insight, often gained by examining data. |
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|
Initial
Screening |
The
first decision to spend resources (time or money) on a project. The
project is born at this point. Sometimes called "idea screening." |
|
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|
Injection Molding |
A
process that utilizes melted plastics injected into steel or aluminum
molds which ultimately result in finished production parts. |
|
|
|
Innovation |
In a
for-profit business, is the ability to deliver new value to a customer
A new idea, method or device. The act of creating a new product or
process. The act includes invention as well as the work required to
bring an idea or concept into final form. |
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|
Innovation Engine |
The
creative activity and people that actually think of new ideas. It
represents the synthesis phase when someone first recognizes that
customer and market opportunities can be translated into new product
ideas. |
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|
Innovative Problem Solving |
Methods
that combine rigorous problem definition, pattern-breaking generation
of ideas, and action planning which results in new, unique, and
unexpected solutions. |
|
|
|
Integral Architecture |
A
product architecture in which most or all of the functional elements
map into a single or very small number of chunks. It is difficult to
subdivide an integrally-designed product into partially-functioning
components. |
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|
Internal Rate of Return (IRR) |
The
discount rate at which the present value of the future cash flows of
an investment equals the cost of the investment. The discount rate
with a net present value of 0. |
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|
|
Introduction Stage |
The
first stage of a product's commercial launch and the product life
cycle. This stage is generally seen as the point of market entry, user
trial, and product adoption. |
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|
ISO-9000 |
A set
of 5 auditable standards of the International Standards Organization
that establishes the role of a quality system in a company and which
is used to assess whether the company can be certified as compliant to
the standards. ISO-9001 deals specifically with new products. |
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|
Launch |
The
process by which a new product is introduced into the market for
initial sale. |
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|
Lead
Users |
Users
for whom finding a solution to one of their consumer needs is so
important that they have modified a current product or invented a new
product to solve the need themselves because they have not found a
supplier who can solve it for them. When these consumers' needs are
portents of needs that the center of the market will have in the
future, their solutions are new product opportunities. |
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|
Line
Extension |
A form
of derivative product that adds or modifies features without
significantly changing the price. |
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|
Long-term Success |
The new
product's performance in the long run or at some large fraction of the
product's life cycle. |
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M Curve |
An
illustration of the volume of ideas generated over a given amount of
time. The illustration often looks like two arches from the letter M. |
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|
Maintenance Activity |
That
set of product development tasks aimed at solving initial market and
user problems with the new product or service. |
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Manufacturability |
The
extent to which a new product can be easily and effectively
manufactured at minimum cost and with maximum reliability |
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Manufacturing Assembly Procedure |
Procedural documents normally prepared by manufacturing personnel that
describe how a component, subassembly or system will be put together
to create a final product. |
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|
Manufacturing Design |
The
process of determining the manufacturing process that will be used to
make a new product. |
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|
Manufacturing Test Specification and Procedure |
Documents prepared by development and manufacturing personnel that
describe the performance specifications of a component, subassembly or
system that will be met during the manufacturing process, and that
describe the procedure by which the specification will be assessed |
|
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Market |
A group of
"self-referencing" customers. |
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Market
Conditions |
The
characteristics of the market into which a new product will be placed,
including the number of competing products, level of competitiveness,
and growth rate. |
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Market
Development |
Taking
current products to new consumers or users. This effort may involve
making some product modifications. |
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Market
Segmentation |
The act
of dividing an overall market into groups of consumers with similar
needs, where each of the groups differs from others in the market in
some way. |
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|
Market
sensing |
Beyond understanding
customer needs, the act of sensing the market involves the deep
understanding of the forces acting on a market to enable the
development of a vision of the future. Sensing the market is
generally the responsibility of the Senior staff, and involves deep
participation in the affairs of a market place |
|
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Market
Share |
A
company's sales in a product area as a percent of the total market
sales in that area. |
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|
Market
Testing |
The
product development stage when the new product and its marketing plan
are tested together. A market test simulates the eventual marketing
mix and takes many different forms, only one of which bears the name
test market. |
|
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|
Market-driven |
A commitment to serve the
needs of a market.
Allowing the marketplace to direct a firm's product innovation
efforts. |
|
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Mating
Part |
A
general reference to one of two parts which join together. |
|
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Matrix
Converger |
A
convergent thinking tool that uses a matrix to help synthesize data
into key concepts with numbered ratings. |
|
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|
Maturity Stage |
The
third stage of the product life cycle. This is the stage where sales
begin to level due to heavy competition, alternative product options
or changing buyer or user preferences. |
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|
Metrics |
A
standard of measurement. Metrics will directly measure our progress
toward achieving the organization mission and group’s objectives.
A prescribed set of measurements to track product development and
allow a firm to measure the impact of process improvements over time.
These measures generally vary by firm, but may include measures
characterizing both aspects of the process, such as time to market,
and duration of particular process stages, as well as outcomes from
product development such as the number of products commercialized per
year and percentage of sales due to new products. |
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|
Mission |
The specific task in which
our entire group is engaged — It describes what we do, for whom we do
it and the reason we do it |
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|
Modular
Architecture |
A
product architecture in which each functional element maps into its
own physical chunk. Different chunks perform different functions. |
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Monitoring Frequency |
The
frequency with which performance indicators are measured. |
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|
Multifunctional Team |
A group
of individuals brought together from more than one functional area of
a business to work on a problem or process which requires the
knowledge, training and capabilities across the areas to successfully
complete the work. |
|
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|
Needs
Statement |
Summary
of consumer needs and wants, described in customer terms, to be
addressed by a new product. |
|
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|
Net
Present Value (NPV) |
Method
used in comparably evaluating investments in very dissimilar projects
by discounting the current and projected future cash inflows and
outflows back to the present value based on the discount rate, or cost
of capital, of the firm. |
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|
Network
Diagram |
A
graphical diagram with boxes connected by lines that shows the
sequence of development activities and the interrelationship of each
task with another. Often used in conjunction with a Gantt chart. |
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|
New
Product |
A term
of many opinions and practices, but most generally defined as a
product (either a good or service) new to the firm marketing it.
Excludes products that are only changed in promotion. |
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|
New
Product Idea |
A
preliminary plan or purpose of action for formulating new products or
services. |
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Nominal
Group Process |
A
process which allows members of a group to participate in group
discussion in writing instead of verbally. |
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Non-Product Advantage |
Elements of the marketing mix which create competitive advantage other
than the product itself. These elements can include marketing
communications, distribution, company reputation, technical support
and associated services. |
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Objective |
A particular, definable
and measurable end-result |
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Offering |
A set of products,
services and intangibles offered to satisfy particular customer
problem
|
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Operations |
A term
that includes manufacturing but is much broader, usually including
procurement, physical distribution and for services, management of the
offices or other areas where the services are provided. |
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|
Operator's Manual |
The
written instructions to the users of a product or process. These may
be intended for the ultimate customer or for the use of the
manufacturing operation. |
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|
Outcome |
The measurable outputs of
an action, project or program. The measurement of the actual
results
|
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|
Pareto
Chart |
A bar
graph with the bars sorted in descending order used to identify the
largest opportunity for improvement. Pareto charts distinguish the
"vital few" from the "useful many." |
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Payback |
The
time, usually in years, from some point in the development process
until the commercialized product or service has recovered its costs of
development and marketing. While some firms take the point of
full-scale market introduction of a new product as the starting point,
others begin the clock at the start of development expense. |
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|
Perceptual Mapping |
A
quantitative market research tool used to understand how customers
think of current and future products. |
|
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|
Performance Indicators |
Criteria with which the performance of a new product in the market can
be evaluated. |
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|
Performance Measurement System |
The
system which enables the firm to monitor the relevant performance
indicators of new products in the appropriate time frame. |
|
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Phase
Review Process See |
Relay
Race" process. |
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|
Physical Elements |
The
components that make up a product. These can be both components (or
individual parts) in addition to minor subassemblies of components. |
|
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|
Pilot
Gate Meeting |
A
trial, informal gate meeting usually held at the launch of a
stage-gate process to test the design of the process and familiarize
participants with the stage-gate process. |
|
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|
Pipeline Alignment |
The
balancing of project demand with resource supply. |
|
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|
Pipeline Inventory |
Production of a new product which have not yet been sold to end
consumers, but which exist within the distribution chain. |
|
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|
Pipeline Management |
A
process that integrates product strategy, project management, and
functional management to continually optimize the cross-project
management of all development-related activities. |
|
|
|
Pipeline Management Enabling Tools |
The
decision-assistance and data-handling tools which aid managing the
pipeline. The decision-assistance tools allow the pipeline team to
systematically perform trade-offs without losing sight of priorities.
The data-handling tools deal with the vast amount of information
needed to analyze project priorities, understand resource and skill
set loads, and perform pipeline analysis. |
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Pipeline Management t Process |
Consists of three elements; pipeline management teams, a structured
methodology and enabling tools. |
|
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|
Pipeline Management Teams |
The
teams of people at the strategic, project and functional levels
responsible for resolving pipeline issues. |
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|
Plan |
A detailed formulation of
a program of action
A written sets of tasks, schedules and resources with defined
end-dates — and an assessment of any barriers which might put the
schedule at risk
|
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|
Platform Product |
The
design and components which are shared by a set of products in a
product family. From this platform, numerous derivative products can
be designed. |
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|
Policy |
In a for profit business
is a defined course or method of action to guide and determine the
present and future decisions
Policies should be "inviolate"
Generally, policies in the context of government refers to strategies |
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|
Portfolio Criteria |
The set
of criteria against which the business judges proposed product
development projects to create a balanced and diverse mix of ongoing
efforts. |
|
|
|
Portfolio Management |
A
business process by which a business unit decides on the mix of active
projects, staffing and dollar budget allocated to each project. See
also pipeline management. |
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|
|
Preliminary Bill of Materials (PBOM) |
A
forecasted listing of all the subassemblies, intermediate parts, raw
materials, and engineering design, tool design and customer inputs
that are expected to go into a parent assembly showing the quantity of
each required to make an assembly. |
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|
|
Pre-Production Unit |
A
product that looks like and acts like the intended final product, but
is made either by hand or in pilot facilities rather than by the final
production process. |
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|
Procedure |
A written series of
value-added steps followed in a regular manner to accomplish a
specific task in reproducible manner. Very similar to the
definition of a process
|
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|
Process
Champion |
The
person responsible for the daily promotion of and encouragement to use
the process throughout the organization. They are also responsible for
the ongoing training, innovation input and continuous improvement of
the process. |
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|
Process
Managers |
The
operational managers responsible for insuring the orderly and timely
flow of ideas and projects through the process. |
|
|
|
Process
Map |
A
documented, sequential set of activities that if properly executed
provide a product to a customer, in some organizations the term
customer applies to internal as well as external customers.
A workflow diagram which uses an x-axis for process time and y-axis
which shows participants and tasks. |
|
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|
Process
Mapping |
The act
of developing a process map, generally performed by a team with the
help of a facilitator. |
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|
Process
Owner |
The
executive manager responsible for the strategic results of the
process. This includes process throughput, quality of output and
participation within the organization. |
|
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|
Process
Re-engineering |
A
discipline to measure and modify organizational effectiveness by
documenting, analyzing, and comparing an existing process to
"best-in-class" practice, and then implementing process improvements
or installing a whole new process. |
|
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|
Product |
Term
used to describe all goods and services sold. Products are bundles of
attributes (features, functions, benefits and uses) and can be either
tangible as in the case of physical goods, or intangibles such as
those associated with service benefits or a combination of the two. |
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|
Product
and Process Performance Success |
The
extent to which a new product meets its technical performance and
product development process performance criteria. |
|
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|
Product
Architecture |
The way
in which the functional elements are assigned to the physical chunks
of a product and the way in which those physical chunks interact. |
|
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|
Product
benefit |
The anticipated positive
outcomes or results that an offering promises a customer. A
compelling description of how your product will solve a customer's
problem
|
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|
Product
Definition |
Defines
the product, including the target market, product concept, benefits to
be delivered, positioning strategy, prices point, and even product
requirements and design specifications. |
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|
Product
Development |
The
overall process of strategy, organization, concept generation, product
and marketing plan creation and evaluation, and commercialization of a
new product. |
|
|
|
Product
Development & Management Association (PDMA) |
A
not-for-profit professional organization whose purpose is to seek out,
develop, organize and disseminate leading edge information on the
theory and practice of product development and product development
processes. The PDMA uses local, national, and international meetings
and conferences, educational workshops, a quarterly newsletter (Visions),
a bi-monthly scholarly journal (Journal
of Product Innovation Management),
research proposal and dissertation proposal competitions, and this
handbook to achieve its purposes. |
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|
Product
Development Check List |
A
pre-determined list of activities and disciplines responsible for
completing those activities used as a guideline to ensure that all the
tasks of product development are considered prior commercialization. |
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|
Product
Development Portfolio |
The
collection of new product concepts that are within the firm's ability
to develop, are most attractive to the firm's customers and deliver
short- and long-term corporate objectives, spreading risk and
diversifying investments. |
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|
|
Product
Development Process |
A
disciplined and defined set of tasks and steps which describe the
normal means by which a company repetitively converts embryonic ideas
into salable products or services. |
|
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|
Product
Development Strategy |
The
strategy that guides the product innovation program. |
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|
Product
Development Team |
A
multifunctional group of individuals chartered to plan and execute a
new product development project. |
|
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|
Product
Discontinuation |
A
product or service which is withdrawn or removed from the market
because it no longer provides an economic, strategic or competitive
advantage to include it in the firm's portfolio of offerings. |
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|
Product
Discontinuation Timeline |
The
process and timeframe in which a product is carefully withdrawn from
the marketplace. The product may be discontinued immediately after the
decision is made, or it may take a year or more to implement the
discontinuation timeline, depending on the nature and conditions of
the market and product. |
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|
Product
Failure |
A
product development project that does not meet the objective of its
developers. |
|
|
|
Product
Family |
The set
of products which have been derived from a common product platform.
Members of a product family normally have many common parts and
assemblies. |
|
|
|
Product
Interfaces |
Internal and external interfaces impacting the product development
effort, including the nature of the interface, action required, and
timing. |
|
|
|
Product
Life Cycle |
The
four stages that a new product is thought to go through from birth to
death introduction, growth, maturity and decline. Controversy
surrounds whether products go through this cycle in any predictable
way. |
|
|
|
Product
Line |
A group
of products marketed by an organization to one general market. The
products have some characteristics, customers and uses in common and
may also share technologies, distribution channels, prices, services
and other elements of the marketing mix. |
|
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|
Product
Manager |
The
person assigned responsibility for overseeing all of the various
activities that concern a particular product. Sometimes called a brand
manager in consumer packaged goods firms. |
|
|
|
Product
Plan |
Detailed summary of all the key elements involved in a new product
development effort such as product description, schedule, resources,
financial estimations and interface management plan. |
|
|
|
Product
Platforms |
Underlying structures or basic architectures which are common across a
group of products or which will be the basis of a series of products
commercialized over a number of years. |
|
|
|
Product
Rejuvenation |
The
process by which a mature or declining product is altered, updated,
repackaged or redesigned to lengthen the product life cycle and in
turn extend sales demand. |
|
|
|
Product
Requirements Document |
The
contract between, at a minimum, marketing and development describing
completely and unambiguously the necessary attributes of the product
to be developed. |
|
|
|
Product
Superiority |
A
product differentiated from those offered by competitors by offering
consumers benefits and value for money above what other products
offer. This is one of the critical success factors in commercializing
new products. |
|
|
|
Program
Management |
Is the management of
multiple projects connected to a shared business objective (M. Thiry).
The business function that assures the clean execution of corporate
strategies (Campos and Milosevic).
The coordinated management
of interdependent projects over a finite period of time to achieve a
set of business goals (Milosevic, Russell and Waddell)
|
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|
Program
Manager |
A person with the skills,
knowledge and abilities to lead a cross functional team in the
development of a product with a successful outcome such as profit,
time to market, Etc.
|
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|
|
Project |
A temporary endeavor
undertaken to create a unique product, service or result. |
|
|
|
Project
Management |
The
application of knowledge, skills, tools and techniques to project
activities in order to meet project requirements (PMI).
Both a process and set of tools and techniques concerned with defining
the project's goal, planning all the work to reach the goal, leading
the project and support teams, monitoring progress, and seeing to it
that the project is completed in a satisfactory way. |
|
|
|
Project
Pipeline Management |
Fine-tuning resource deployment smoothly for projects during ramp up,
ramp down, and mid-course adjustments. |
|
|
|
Project
Sponsor |
The
authorization and funding source of the project. The person who
defines the project goals and to whom the final results are presented.
Typically a senior manager. |
|
|
|
Protocol |
A
statement of the attributes (mainly benefits, features only when
required) that a new product is expected to have. A protocol is
prepared prior to assigning the project to the technical development
team. The benefits statement is agreed to by all parties involved in
the project.
An agreement or covenant agreed by the team to perform certain
activities within the project, for example, a decision making protocol
or a communication protocol |
|
|
|
Prototype |
A
physical model of the new product concept. Depending upon the purpose,
prototypes may be non-working, functionally working or both
functionally and aesthetically complete. |
|
|
|
Psychographics |
Characteristics of consumers which, rather than purely demographic,
measure their attitudes, interests, opinions, and lifestyles |
|
|
|
Q-Sorts |
A
process for sorting and ranking complex issues. |
|
|
|
Qualitative Market Research |
Consumer research conducted with a very small number of consumers,
either in groups or individually. Results are not representative of
consumers in general or projectable. Frequently used to gather initial
consumer needs and obtain initial reactions to ideas and concepts. |
|
|
|
Quality |
The relentless pursuit for
total customer satisfaction; in short, Quality is whatever your
customer says it is.
Quality is not the same as a quality standard. |
|
|
|
Quality
Control Specification and Procedure |
Documents that describe the specifications and the procedures by which
they will be measured which a finished subassembly or system must meet
before judged ready for shipment. |
|
|
|
Quality
Function Deployment (QFD) |
A
structured method employing matrix analysis for linking what the
market requires to how it will be accomplished in the development
effort. This method is most valuable during the stage of development
when a multifunctional team agrees on how customer needs relate to
product specifications and features which deliver those By explicitly
linking these aspects of product design, QFD limits the chance of
omitting important design characteristics or interactions across
design characteristics. QFD is also an important mechanism in
promoting multifunctional teamwork. |
|
|
|
Quality-by-Design |
The
process used to design quality into the product, service or process
from the inception of product development. |
|
|
|
Quantitative Market Research |
Consumer research, often surveys, conducted with a large enough sample
of consumers to produce statistically reliable results which can be
used to project outcomes to the general consumer population. Used to
determine importance levels of different customer needs, performance
ratings of and satisfaction with current products, probability of
trial, repurchase rate, and product preferences. These techniques are
used to reduce the uncertainty associated with many other aspects
associated with product development. |
|
|
|
Rapid
Prototyping |
Any of
a variety of processes which avoids tooling time in producing
prototypes or prototype parts and therefore allows (generally
non-functioning) prototypes to be produced within hours or days rather
than weeks. These prototypes are frequently used to test quickly the
product product's technical feasibility or consumer interest. |
|
|
|
Realization Gap |
The
time between first perception of a need and the launch of a product
that fills that need. |
|
|
|
Relay
Race Process |
A
staged product development process in which first one function
completes a set of tasks, then passes the information they generated
sequentially to another function which in turn completes the next set
of tasks and then passes everything along to the next function.
Multifunctional teamwork is largely absent in these types of product
development processes, which may also be called phase review or
baton-passing processes. |
|
|
|
Render |
Process
that industrial designers use to visualize their ideas by putting
their thoughts on paper with any number of combinations of color
markers, pencils and highlighters. |
|
|
|
Reposition |
To
change the product positioning, either on failure of the original
positioning or to react to changes in the marketplace. Most frequently
accomplished solely through changing the marketing mix. |
|
|
|
Resource Matrix |
An
array that shows the percentage of each non-managerial person's time
that is to be devoted to each of the current projects in the firm's
portfolio. |
|
|
|
Resource Plan |
Detailed summary of all forms of resources required to complete
product development, including personnel, equipment, time and
finances. |
|
|
|
Responsibility Matrix |
This
matrix indicates the specific involvement of each functional
department in each task or activity in each stage. |
|
|
|
Return
on Ideas |
Reflects the potential value of an idea. |
|
|
|
Return
on Investment (ROI) |
A
standard measure of project profitability, this is the discounted
profits over the life of the project expressed as a percentage of
initial investment. |
|
|
|
Rigid
Gate |
A
review point in a stage-gate process at which all the prior stage's
work and deliverables must be complete before the next stage can
commence. |
|
|
|
Rugby
Process |
A
product development process in which stages are partially or heavily
overlapped rather than sequential with crisp demarcations between one
stage and its successor. |
|
|
|
Scanner
Test Markets |
Special
test markets which provide supermarket scanner data from panels of
consumers to help assess the product's performance. |
|
|
|
Senior
Management |
That
level of executive or operational management above the product
development team which has approval authority or controls resources
important to the development effort. |
|
|
|
Services |
Products, such as an airline flight or insurance policy, that are
intangible or at least substantially so. If totally intangible, they
are exchanged directly from producer to user, cannot be transported or
stored and are instantly perishable. Service delivery usually involves
customer participation in some important way, cannot be sold in the
sense of ownership transfer, and have no title. |
|
|
|
Short-term Success |
The new
product's performance shortly after launch, well within the first year
of commercial sales. |
|
|
|
Should-Be Map |
A
version of a process map depicting how a process will work in the
future. A revised "as-is" process map. The result of the team's
re-engineering work. |
|
|
|
Simulated Test Market |
A form
of quantitative market research and pre-test marketing in which
consumers are exposed to new products and to their claims in a staged
advertising and purchase situation. Output of the test is an early
forecast of expected sales or market share, based on mathematical
forecasting models, management assumptions, and input of specific
measurements from the simulation. |
|
|
|
Situation analysis |
Current “snap shot” of the
situation confronting the team or project
Those facts and assumptions that can influence, positively or
negatively, the outcome of your project. These facts should be
limited to fewer than seven. They should capture key
“influencers” of high relevance to your program or project. |
|
|
|
Slip
Rate |
Measures the accuracy of the planned project schedule according to the
formula
Slip Rate = [(actual schedule/planned schedule) -1] * 100%. |
|
|
|
Specification |
A
detailed description of the features and performance characteristics
of a product. For example, a laptop computer's specification may read
as a 90 megahertz Pentium, with 16 megabytes of ram and 720 megabytes
of hard disk space, 3.5 hours of battery life, weighing 4.5 pounds,
with an active matrix 256 color screen. |
|
|
|
Sponsor |
An
informal role in the product development project, usually a
higher-ranking person in the firm who is not personally involved in
the project (compared to the champion) but ready to extend a helping
hand if needed, or provide a barrier to interference by others. |
|
|
|
Stage |
One
group of concurrently-accomplished tasks, with specified outcomes and
deliverables, of the overall product development process. |
|
|
|
Staged
Product Development Activity |
The set
of product development tasks commencing when it is believed there are
no major unknowns and that result in initial production of salable
product, carried out in stages. |
|
|
|
Stage-Gate Process |
A
widely-employed product development process form managing product
development that divides the effort into distinct time-sequenced
stages separated by management decision gates. Multifunctional teams
must successfully complete a prescribed set of related
cross-functional tasks in each stage prior to obtaining management
approval to proceed to the next stage of product development. The
framework of the stage-gate process includes work-flow and
decision-flow paths and defines the supporting systems and practices
necessary to ensure the process's ongoing smooth operation. |
|
|
|
Standard Cost |
See
factory cost. |
|
|
|
Stop
Light Voting |
A
convergent thinking technique by which participants vote their idea
preferences using colored adhesive dots. |
|
|
|
Strategic alignment |
Is the endeavor to align
all stakeholders on a single strategic direction such that their
day-to-day activities fully support the end-point. This is
different from strategy formulation or strategizing which is the
process of synthesizing and articulating a particular strategy. |
|
|
|
Strategic Balance |
Balancing the portfolio of development projects along many dimensions
such as focus versus diversification, short versus long term, high
versus low risk, extending platforms versus development of new
platforms. |
|
|
|
Strategic Initiative |
is a program that, when
completed, will deliver visible results in clear support of an overall
strategy. It is defined to clearly move the organization towards
the achievement of the corporate or group strategic direction.
Generally, it is assigned to a small team who is given a clear
charter, including deliverables, and metrics.
Periodic reviews are included to ensure progress and accountability
Strategic initiatives are fulfilled through programs and projects
|
|
|
|
Strategic New Product Development (SNPD) |
The
process which ties new product strategy to new product portfolio
planning. |
|
|
|
Strategic Pipeline Management |
Focuses
on achieving strategic balance, which entails setting priorities among
the numerous opportunities and adjusting the organization's skill sets
to deliver products. |
|
|
|
Strategy |
The
approach we chose to achieve a set of business objectives
The “approach” which guides the choices that determine the behavior
and direction of an organization, which will achieve the business
objectives of the company
A set of behaviors that will ensure the achievement of our mission,
vision and objectives
In broad terms, Strategy is a set of behaviors that will ensure the
achievement of the mission, vision and business objectives of the
company.
Specifically, It is the vision of the company with a set of Strategic
Initiatives which are made up of programs, and projects that, when
implemented will fulfill the vision of the company. It is;
therefore, the ability to connect everyone’s day-to-day activities to
the vision of the company. |
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Subassembly |
A
collection of components that can be put together as a single assembly
to be inserted into a larger assembly or final product. Often the
subassembly is tested for its ability to meet some set of explicit
specifications before inclusion in the larger product. |
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Success
Dimensions |
Product
development success has four dimensions. At the project level, there
are three dimensions financial, customer-based and product and process
performance. The fourth dimension of product development success is
measured at the firm level. |
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Support
Service |
Any organizational function whose primary purpose
is not product development, but whose input is necessary to the
successful completion of product development projects. |
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System
Hierarchy Diagram |
The
diagram used to represent product architectures. This diagram
illustrates how the product is broken into its chunks. |
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Systems
and Practices |
Established methods, procedures and activities that either drive or
hinder product development. These may relate to the firm's day-to-day
business or may be specific to product development. |
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Systems
and Practices Team |
Senior
managers representing all functions who work together to identify and
change those systems and practices hindering product development and
who establish new tools, systems and practices for improving product
development. |
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Target
Market |
The
group of consumers or potential customers selected for marketing. A
market segment of consumers. |
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Task |
The
smallest describable unit of accomplishment in completing a
deliverable. |
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Team |
That
group of persons who participate or manage the participation in the
product development project. Frequently each team member represents a
function, department, or specialty, and together they provide the full
set of capabilities needed to complete the project, in which case they
are referred to as a multifunctional team. |
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Team
Leader |
The
person leading the new product team. Responsible for ensuring that
milestones and deliverables are achieved, even though they may not
have any authority over project participants. |
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Technology-Driven |
A new
product or new product strategy based on the strength of a technical
capability. Sometimes called "solutions in search of problems." |
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Test
Markets |
The
launching of a new product into one or more limited geographic regions
in a very controlled manner, and measuring consumer response to the
product and its launch. When multiple geographies are used in the
test, different advertising or pricing policies may be tested and the
results compared. |
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Think
Links |
Stimuli
used in divergent thinking to help participants make new connections
using seemingly unrelated concepts from a list of people, places or
things. |
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